Spirit Naga
Large Monstrosity, chaotic evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10+20)
Speed 40 ft.
- STR
- 18 (+4)
- DEX
- 17 (+3)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 15 (+2)
- CHA
- 16 (+3)
Saving Throws Cha +6, Con +5, Dex +6, Wis +5
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 8
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: * Cantrips (at will): mage hand, minor illusion, ray of frost * 1st level (4 slots): charm person, detect magic, sleep * 2nd level (3 slots): detect thoughts, hold person * 3rd level (3 slots): lightning bolt, water breathing * 4th level (3 slots): blight, dimension door * 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.






