Spectral Guardian — fantasy monster illustration. Spectral Guardian is a medium undead (Challenge Rating 6).

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Spectral Guardian

Medium Undead, Neutral Evil

AC
14
HP
93
Speed
60
CR
6

False


Armor Class 14

Hit Points 93 (11d8 + 44)

Speed 60 ft.


STR
6 (-2)
DEX
18 (+4)
CON
18 (+4)
INT
11 (+0)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Dex +7, Wis +6

Damage Vulnerabilities False

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks

Damage Immunities cold, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages understands the languages it knew in life but can’t speak

Challenge 6


Traits

Disgrace Bound. The spectral guardian is bound to a tomb, castle ruins, or other place related to the disgrace in life that caused it to rise as a spectral guardian in death. If the guardian starts its turn more than 1 mile from its bound location, it loses its Spectral Blade action until it returns to the region. If it remains outside the region, it automatically teleports back to its bound location after 24 hours, regardless of distance.

Incorporeal Movement. The spectral guardian can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Undead Nature. The spectral guardian doesn't require air, food, drink, or sleep.

Actions

Multiattack. The spectral guardian makes two Spectral Blade attacks. If both attacks hit one creature, the target must succeed on a DC 15 Constitution saving throw or have its hp maximum reduced by the total necrotic damage dealt by both attacks.

Spectral Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its next turn.

Spectral Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 9 (1d10 + 4) force damage plus 9 (2d8) necrotic damage.

Spellcasting. The arcane guardian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15): At will: dancing lights, fog cloud, minor illusion 3/day each: fear, slow 1/day each: arcane hand

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Spectral Guardian — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022