Sooze — fantasy monster illustration. Sooze is a medium aberration (Challenge Rating 1/2).

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Sooze

Medium Aberration (shoth), lawful neutral

AC
12
HP
49
Speed
30
CR
1/2

Armor Class 12 (natural armor)

Hit Points 49 (11d8)

Speed 30 ft., climb 10 ft.


STR
14 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)

Skills Perception +4

Damage Resistances acid, cold, fire

Senses blindsight 60 ft., passive Perception 14

Languages all, telepathy 100 ft.

Challenge 1/2


Traits

Amorphous. The sooze, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.

Multiple Roles. Choose either the Laborer or Warrior trait. * Laborer. The sooze is strong and tireless. It gains immunity to exhaustion and can Dash as a bonus action 3 times each day. * Warrior. The sooze is trained and equipped as a warrior. Its Armor Class increases by 2. The sooze has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Oozing Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and 2 (1d4) acid damage.

Longsword (Warrior Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Merge. A shoth who has less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.

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Sooze — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022