Soldier Squad
Large Humanoid
Armor Class 16
Hit Points 97 (15d8+30)
Speed walk +30
Challenge 5
Skills survival +3, perception +3
Senses passive Perception 13
Languages any one
Special Abilities
Area Vulnerability. The squad takes double damage from any effect that targets an area.
Squad Dispersal. When the squad is reduced to 0 hit points, it turns into 2 (1d4) soldiers with 9 hit points each.
Squad. The squad is composed of 5 or more soldiers. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.
Actions
Spears. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 31 (6d6 + 10) piercing damage or half damage if the squad is bloodied.
Bonus Actions
Tactical Movement. Until the end of the squads turn, their Speed is halved and their movement doesn't provoke opportunity attacks.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open