Snatch Bat

Medium Aberration, chaotic neutral

Armor Class 16 (natural armor)

Hit Points 97 (15d8+30)

Speed fly +40, walk +20

Challenge 5

STR
16
+3
DEX
20
+5
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
5
-3

Skills perception +1

Damage Resistances force, psychic

Condition Immunities blinded, charmed, exhaustion

Senses blindsight 60' (blind beyond), passive Perception 14

Languages understands Deep Speech and Umbral but can't speak

Special Abilities

Flyby. Doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Treasure Sense. Can pinpoint by scent the location of precious metals gemstones and jewelry within 60' of it and can sense the general direction of such objects within 1 mile of it.

Actions

Multiattack. Three Claw attacks or two Claw attacks and one Pilfering Bite attack.

Claw. Melee Weapon Attack: +8 to hit 5.' one target 12 (2d6+5) slashing damage.

Pilfering Bite. Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) piercing damage. Instead of dealing damage the snatch bat can steal one item the target is wearing or carrying provided the item weighs no more than 10 pounds isn't a weapon and isn't wrapped around or firmly attached to the target. Ex: snatch bat could steal a hat or belt pouch but not a creature's shirt or armor. Bat holds stolen item in its long neck-arm and must regurgitate that item (no action required) before it can make another Pilfering Bite.

Source: Tome of Beasts 3 · OGL/Open