Skeleton Horde
Large Undead
Armor Class 13
Hit Points 65 (10d8+20)
Speed walk +30
Challenge 4
STR
10
+0
DEX
14
+2
CON
14
+2
INT
6
-2
WIS
8
-1
CHA
5
-3
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Special Abilities
Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open