Skeleton Horde

Large Undead

Armor Class 13

Hit Points 65 (10d8+20)

Speed walk +30

Challenge 4

STR
10
+0
DEX
14
+2
CON
14
+2
INT
6
-2
WIS
8
-1
CHA
5
-3

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands the languages it knew in life but can't speak

Special Abilities

Undead Nature. A skeleton doesnt require air, sustenance, or sleep.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open