Skeleton
medium Undead
Armor Class 13 (armor scraps)
Hit Points 14
Speed walk +30
Challenge 1/4
Saving Throws cha -3, con +2, dex +2, int -2, str +0, wis -1
Damage Vulnerabilities bludgeoning
Damage Resistances piercing
Damage Immunities Undead Resilience
Senses darkvision 60 ft.
Languages understands the languages it knew in life but can't speak
Special Abilities
False Appearance. While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton.
Undead Nature. The skeleton doesn't require air, food, drink, or sleep.
Undead Resilience. The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Shortsword. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
Shortbow. _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.
Reactions
Counterattack (Recharge 6). When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker.
Source: Black Flag SRD · OGL/Open