Skeleton

medium Undead

Armor Class 13 (armor scraps)

Hit Points 14

Speed walk +30

Challenge 1/4

STR
10
+0
DEX
14
+2
CON
14
+2
INT
6
-2
WIS
8
-1
CHA
4
-3

Saving Throws cha -3, con +2, dex +2, int -2, str +0, wis -1

Damage Vulnerabilities bludgeoning

Damage Resistances piercing

Damage Immunities Undead Resilience

Senses darkvision 60 ft.

Languages understands the languages it knew in life but can't speak

Special Abilities

False Appearance. While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton.

Undead Nature. The skeleton doesn't require air, food, drink, or sleep.

Undead Resilience. The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Shortsword. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.

Shortbow. _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.

Reactions

Counterattack (Recharge 6). When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker.

Source: Black Flag SRD · OGL/Open