Skeletal Warhorse

Large Undead

Armor Class 11

Hit Points 30 (4d10+8)

Speed walk +50

Challenge 1/2

STR
18
+4
DEX
12
+1
CON
14
+2
INT
3
-4
WIS
8
-1
CHA
5
-3

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 9

Special Abilities

Undead Nature. A skeleton doesnt require air, sustenance, or sleep.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open