Skeletal Warhorse
Large Undead
Armor Class 11
Hit Points 30 (4d10+8)
Speed 50 ft.
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 3 (-4)
- WIS
- 8 (-1)
- CHA
- 5 (-3)
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Challenge 1/2
Traits
Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.






