Large Undead
Armor Class 11
Hit Points 30 (4d10+8)
Speed walk +50
Challenge 1/2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open