Skeletal Champion

Medium Undead

Armor Class 15

Hit Points 58 (9d8+18)

Speed walk +30

Challenge 3

STR
16
+3
DEX
16
+3
CON
14
+2
INT
6
-2
WIS
8
-1
CHA
5
-3

Saving Throws con +4, dex +5, str +5

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands the languages it knew in life but can't speak

Special Abilities

Undead Nature. A skeleton doesnt require air, sustenance, or sleep.

Actions

Multiattack. The skeleton makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Reactions

Shielding Riposte. When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open