Skeletal Champion
Medium Undead
Armor Class 15
Hit Points 58 (9d8+18)
Speed 30 ft.
- STR
- 16 (+3)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 6 (-2)
- WIS
- 8 (-1)
- CHA
- 5 (-3)
Saving Throws Con +4, Dex +5, Str +5
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 3
Traits
Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Actions
Multiattack. The skeleton makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Reactions
Shielding Riposte. When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.






