Skeletal Champion
Medium Undead
Armor Class 15
Hit Points 58 (9d8+18)
Speed walk +30
Challenge 3
Saving Throws con +4, dex +5, str +5
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities fatigue, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Special Abilities
Undead Nature. A skeleton doesnt require air, sustenance, or sleep.
Actions
Multiattack. The skeleton makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Reactions
Shielding Riposte. When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open