Silver Dragon Wyrmling Skeleton

Medium Undead, lawful evil

Armor Class 17 (natural armor)

Hit Points 45 (6d8+18)

Speed fly +60, walk +30

Challenge 2

STR
19
+4
DEX
10
+0
CON
17
+3
INT
8
-1
WIS
10
+0
CHA
8
-1

Saving Throws cha +1, con +5, dex +2, wis +2

Damage Vulnerabilities bludgeoning

Damage Immunities cold, poison

Condition Immunities exhaustion, poisoned

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages understands all languages it knew in life but can’t speak

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons: * Shard Breath. The skeleton exhales a 15-foot cone of bone shards. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. * Noxious Breath. The skeleton exhales a 15-foot cone of gas. Each creature in the area must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.

Source: Tome of Beasts 2 · OGL/Open