Sharkjaw Skeleton
Large Undead, lawful evil
Armor Class 13 (natural armor)
Hit Points 45 (6d10+12)
Speed swim +30, walk +30
Challenge 1
Skills stealth +2, perception +1
Damage Vulnerabilities bludgeoning
Damage Immunities cold, necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., blindsense 30 ft., passive Perception 11
Languages understands the languages of its creator but can't speak
Actions
Multiattack. The sharkjaw skeleton makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Source: Tome of Beasts · OGL/Open