Sharkjaw Skeleton

Large Undead, lawful evil

Armor Class 13 (natural armor)

Hit Points 45 (6d10+12)

Speed swim +30, walk +30

Challenge 1

STR
16
+3
DEX
10
+0
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
4
-3

Skills stealth +2, perception +1

Damage Vulnerabilities bludgeoning

Damage Immunities cold, necrotic, poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., blindsense 30 ft., passive Perception 11

Languages understands the languages of its creator but can't speak

Actions

Multiattack. The sharkjaw skeleton makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Source: Tome of Beasts · OGL/Open