Shambling Mound

Large Plant

Armor Class 15

Hit Points 123 (13d10+52)

Speed swim +20, walk +20

Challenge 6

STR
18
+4
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
12
+1
CHA
6
-2

Skills stealth +3

Damage Resistances cold, fire, piercing

Damage Immunities lightning

Condition Immunities blinded, deafened, fatigue

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11

Special Abilities

Lightning Absorption. When the shambling mound would be subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound takes two slam attacks. If both attacks hit one Medium or smaller creature the target is grappled (escape DC 15) and the shambling mound uses Engulf against it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound absorbs a Medium or smaller grappled creature into its body. The engulfed creature is blinded restrained can't breathe and moves with the shambling mound. At the start of each of the shambling mounds turns the target takes 11 (2d6 + 4) bludgeoning damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open