Shadow

Medium Undead

Armor Class 12

Hit Points 18 (4d8)

Speed walk +40

Challenge 1

STR
6
-2
DEX
14
+2
CON
10
+0
INT
8
-1
WIS
10
+0
CHA
14
+2

Skills stealth +4

Damage Vulnerabilities radiant

Damage Resistances acid, cold, fire, lightning, thunder; damage from nonmagical weapons

Damage Immunities necrotic, poison

Condition Immunities charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 120 ft., passive Perception 10

Special Abilities

Amorphous. The shadow can pass through an opening as narrow as 1 inch wide without squeezing.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Undead Nature. A shadow doesnt require air, sustenance, or sleep.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.

Bonus Actions

Shadow Sneak. The shadow takes the Hide action even if obscured only by dim light or darkness.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open