Shadhavar

Large Monstrosity, neutral

Armor Class 14 (natural)

Hit Points 97 (13d10+26)

Speed walk +50

Challenge 2

STR
14
+2
DEX
15
+2
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
16
+3

Skills stealth +4

Senses darkvision 60 ft., passive Perception 12

Languages understands Elvish and Umbral but can't speak

Special Abilities

Innate Spellcasting. a shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components: at will: disguise self (as horse or unicorn only) 2/day: darkness (centered on itself, moves with the shadhavar)

Magic Weapons. A shadhavar's gore attacks are magical.

Plaintive Melody (3/day). As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.

Shadesight. A shadhavar's darkvision functions in magical darkness.

Actions

Multiattack. A shadhavar makes one gore attack and one hooves attack.

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.

Source: Tome of Beasts · OGL/Open