Sewer Weird — fantasy monster illustration. Sewer Weird is a large elemental (Challenge Rating 8).

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Sewer Weird

Large Elemental, neutral evil

AC
15
HP
136
Speed
30
CR
8

Armor Class 15 (natural armor)

Hit Points 136 (16d10+48)

Speed 30 ft., swim 60 ft.


STR
10 (+0)
DEX
19 (+4)
CON
17 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
3 (-4)

Skills Perception +0

Damage Resistances acid, cold; nonmagic B/P/S attacks

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60', passive Perception 10

Languages Aquan

Challenge 8


Traits

Elemental Nature. Doesn't require air food drink or sleep.

Flammable Fumes. If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.

Water Form. Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.

Actions

Multiattack. Three Slam attacks.

Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn.

Sewer Overflow (Recharge 5-6). Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected).

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Sewer Weird — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022