Servant of the Unsated God

Medium Undead, neutral evil

Armor Class 17 (breastplate, shield)

Hit Points 82 (11d8+33)

Speed walk +30

Challenge 4

STR
17
+3
DEX
12
+1
CON
16
+3
INT
11
+0
WIS
16
+3
CHA
12
+1

Skills history +2, stealth +3, religion +2, deception +3

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common, Darakhul

Special Abilities

Inescapable Hunger. Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage.

Master of Disguise. A servant in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its stench.

Stench. Any creature that starts its turn within 5 feet of the servant must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the servant's Stench for the next 24 hours. A servant using this ability can't also benefit from Master of Disguise.

Sunlight Sensitivity. While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turning Defiance. The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Spellcasting. The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, protection from evil and good 2nd level (3 slots): blindness/deafness, hold person, spiritual weapon

Actions

Multiattack. The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.

Mace of the Devourer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Hungering Strike (Recharge 5-6). A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Source: Tome of Beasts 2 · OGL/Open