Serpentfolk of Yig
Medium Humanoid, neutral evil
Armor Class 12
Hit Points 40 (9d8)
Speed walk +30
Challenge 1
Saving Throws cha +4
Skills stealth +4, deception +6, perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Draconic, Infernal, Void Speech
Special Abilities
Magic Resistance. The serpentfolk has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self
Actions
Multiattack. The serpentfolk makes two attacks: one with its bite and one with its scimitar.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Source: Creature Codex · OGL/Open