Scribe Devil — fantasy monster illustration. Scribe Devil is a medium fiend (Challenge Rating 5).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Scribe Devil is already filled in.
Summon art →

Scribe Devil

Medium Fiend (devil), lawful evil

AC
15
HP
82
Speed
30
CR
5

A fiend with yellow skin covered in Infernal script examines a scroll as its pointed, ink-drenched tail twitches, eager to make corrections._
Scribe devils are the ill-tempered authors of infernal contracts, which outline deals between mortals and devils.
Masters of Legal Logic. No fiends better understand the power of bureaucracy and a written contract than scribe devils. Able to draw up a contract for a deal at a moment’s notice, these devils carefully select every letter of a written deal. Typically, their ink-soaked tails craft documents that confuse and misdirect mortals into raw deals. If a fellow fiend gets on a scribe devil’s bad side or in the way, the scribe devil has no qualms about writing a bad contract for the fiend.
Contract Makers. Scribe devils make their documents from the skins of damned mortals acquired with the fiend’s knife-like claws. Their ink is the blood of Open Game License


Armor Class 15 (natural armor)

Hit Points 82 (11d8+33)

Speed 30 ft., fly 30 ft.


STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
17 (+3)

Saving Throws Cha +6, Con +6, Int +7, Wis +5

Skills Insight +5, Deception +6, Perception +4

Damage Resistances cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Common, Infernal, telepathy 120 ft.

Challenge 5


Traits

Devil's Sight. Magical darkness doesn't impede the scribe's darkvision.

Magic Resistance. The scribe has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components: At will: detect magic, illusory script 3/day each: dispel magic, zone of truth 1/day each: glyph of warding, modify memory

Actions

Multiattack. The scribe devil makes two attacks: one with its claws and one with its tail.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.

Community Images

Scribe Devil — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022