Scorchrunner Jackal

Medium Monstrosity, unaligned

Armor Class 13

Hit Points 38 (7d8+7)

Speed walk +30

Challenge 1

STR
9
-1
DEX
16
+3
CON
12
+1
INT
4
-3
WIS
14
+2
CHA
10
+0

Saving Throws dex +5, wis +4

Skills perception +2

Damage Immunities fire

Senses passive Perception 14

Languages

Special Abilities

Day Hunter. When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.

Actions

Multiattack. Two Bite or Flame Ray attacks.

Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.

Flame Ray. Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.

Bonus Actions

Daylight Skirmish. While in sunlight the jackal takes the Dash or Dodge action.

Source: Tome of Beasts 3 · OGL/Open