Scorchrunner Jackal
Medium Monstrosity, unaligned
Armor Class 13
Hit Points 38 (7d8+7)
Speed walk +30
Challenge 1
Saving Throws dex +5, wis +4
Skills perception +2
Damage Immunities fire
Senses passive Perception 14
Languages —
Special Abilities
Day Hunter. When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.
Actions
Multiattack. Two Bite or Flame Ray attacks.
Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
Flame Ray. Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.
Bonus Actions
Daylight Skirmish. While in sunlight the jackal takes the Dash or Dodge action.
Source: Tome of Beasts 3 · OGL/Open