Satyr
Medium Fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8)
Speed 40 ft.
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 11 (+0)
- INT
- 12 (+1)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Skills Stealth +5, Perception +2, Performance +6
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 1/2
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.






