Satyr
Medium Fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8)
Speed walk +40
Challenge 1/2
Skills stealth +5, perception +2, performance +6
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Special Abilities
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
Source: 5e Core Rules · OGL/Open