Rum Gremlin — fantasy monster illustration. Rum Gremlin is a tiny fey (Challenge Rating 1/2).

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Rum Gremlin

Tiny Fey, Chaotic Evil

AC
13
HP
27
Speed
10
CR
1/2

False


Armor Class 13

Hit Points 27 (6d4 + 12)

Speed 10 ft.


STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
9 (-1)
CHA
12 (+1)

Skills Stealth +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 10

Languages Common, Sylvan

Challenge 1/2


Traits

Aura of Drunkenness. The rum gremlin radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While poisoned, a creature falls prone if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin's Aura of Drunkenness for 24 hours.

Magic Resistance. The rum gremlin has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Spellcasting. The gremlin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11): At will: prestidigitation 3/day: command

Community Images

Rum Gremlin — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022