Risen Reaver
Large Undead, Chaotic Evil
Armor Class 15 (studded leather)
Hit Points 168 (16d10 + 80)
Speed walk +40
Challenge 7
Saving Throws dex +6
Skills Perception +1
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 120 ft., passive perception 11
Languages the languages it knew in life
Special Abilities
Blood Sense. The risen reaver can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
Undead Nature. The risen reaver doesn't require air, food, drink, or sleep.
Actions
Multiattack. The risen reaver makes three Bladed Fist attacks.
Bladed Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Bonus Actions
Skitter. The risen reaver takes the Dash action.
Reactions
Infused Arsenal. When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours.
Source: Tome of Beasts 2023 · OGL/Open