Risen Reaver

Large Undead, chaotic evil

Armor Class 15 (studded leather)

Hit Points 168 (16d10+80)

Speed walk +40

Challenge 7

STR
19
+4
DEX
16
+3
CON
20
+5
INT
9
-1
WIS
7
-2
CHA
6
-2

Saving Throws dex +6

Skills perception +1

Senses darkvision 120 ft., passive Perception 11

Languages any languages it knew in life

Special Abilities

Life Sense. The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.

Pounce. When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.

Infused Arsenal. As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).

Skitter. The risen reaver can take the Dash action as a bonus action.

Actions

Multiattack. The risen reaver makes three blade attacks.

Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.

Source: Tome of Beasts · OGL/Open