Rift Swine — fantasy monster illustration. Rift Swine is a large aberration (Challenge Rating 5).

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Rift Swine

Large Aberration, Chaotic Neutral

AC
15
HP
127
Speed
40
CR
5

False


Armor Class 15 (natural armor)

Hit Points 127 (15d10 + 45)

Speed 40 ft.


STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
5 (-3)

Damage Vulnerabilities False

Damage Resistances force, poison

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 11

Languages

Challenge 5


Traits

Chaos Mutations. At the start of each of its turns, the rift swine's body experiences a mutation. Choose an option or roll a d6 to determine the type of mutation. The mutation lasts until the start of the rift swine's next turn.

Dozens of Eyes. The rift swine has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the rift swine isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the rift swine, such as the Pack Tactics trait or Sneak Attack class feature.

Actions

Multiattack. The rift swine makes one Tusk attack and two Tentacle attacks, or it makes three Warping Bolt attacks.

Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The rift swine has two tentacles, each of which can grapple only one target.

Warping Bolt. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (3d6 + 1) force damage, and the target must succeed on a DC 14 Constitution saving throw or have disadvantage on attack rolls as reality-warping energies temporarily distort its body.

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Rift Swine — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022