Rift Swine
Large Aberration, chaotic neutral
Armor Class 15 (natural armor)
Hit Points 110 (13d10+39)
Speed walk +40
Challenge 5
Damage Resistances force, poison
Senses darkvision 60 ft., passive Perception 11
Languages -
Special Abilities
360-Degree Vision. The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.
Chaos mutations. 50% of rift swine have additional mutant features. Choose or roll on the table below. 1 - Acid Boils: A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage. 2 - Tentacular Tongue: Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14). 3 - Covered in Slime:Increase the rift swine's AC by 1. 4 - Acid Saliva: The rift swine's tusk or tongue attack does an additional 3 (1d6) acid damage. 5 - Poison Spit: Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage. 6 - Roll Twice
Actions
Multiattack. The rift swine makes one tusks attack and two tentacle attacks.
Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.
Source: Tome of Beasts · OGL/Open