Red Hag
Medium Fey, neutral evil
Armor Class 15 (natural armor)
Hit Points 119 (14d8+56)
Speed swim +30, walk +30
Challenge 7
Skills arcana +9, insight +7, deception +5, perception +9
Condition Immunities charmed, poisoned
Senses blood sense 90 ft., darkvision 60 ft., passive Perception 16
Languages Common, Druidic, Giant
Special Abilities
Amphibious. The hag can breathe air and water.
Spellcasting. the hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared: cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip 1st level (4 slots): cure wounds, entangle, speak with animals 2nd level (3 slots): barkskin, flame blade, lesser restoration 3rd level (3 slots): call lightning, conjure animals, dispel magic, meld into stone 4th level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Blood Sense. A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
Siphoning Aura (Recharge 5-6). The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.
Source: Tome of Beasts · OGL/Open