Ravenala — fantasy monster illustration. Ravenala is a large plant (Challenge Rating 5).

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Ravenala

Large Plant, Neutral

AC
15
HP
126
Speed
30
CR
5

False


Armor Class 15 (natural armor)

Hit Points 126 (12d10 + 60)

Speed 30 ft.


STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Cha +4, Wis +6

Damage Vulnerabilities cold, fire

Damage Resistances bludgeoning, piercing

Damage Immunities False

Condition Immunities blinded, deafened

Senses passive Perception 13

Languages Common, Druidic, Elvish, Sylvan

Challenge 5


Traits

Magic Resistance. The ravenala has advantage on saving throws against spells and other magical effects.

Woodland Stride. Difficult terrain composed of magical or nonmagical plants doesn't cost the ravenala extra movement. In addition, it can pass through magical or nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

Actions

Multiattack. The ravenala makes two Bursting Pod or Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is grappled (escape DC 14), and the ravenala uses its Lamenting Engulfment on the target.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Bursting Pod. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and each creature within 5 feet of the target, including the target, must make a DC 15 Dexterity saving throw, taking 5 (2d4) piercing damage on a failed save, or half as much damage on a successful one.

Lamenting Engulfment. The ravenala engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, it has total cover against attacks and other effects outside the ravenala, and it must succeed on a DC 14 Charisma saving throw at the start of each of the ravenala's turns or sing a lament of the mistakes and misdeeds it has performed in its lifetime. While singing, the engulfed creature can still act, but it can't otherwise speak, including casting spells with verbal components. If the ravenala moves, the engulfed creature moves with it. The ravenala can have only one creature engulfed at a time.

Healing Leaves (3/Day). The ravenala removes a leaf from its head and wraps the leaf around the wounds of one creature it can see within 5 feet of it. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness.

Encourage Growth (3/Day). The ravenala whispers magical words of growth to nonmagical plants on a point it can see within 30 feet of it. The plants burst with life and spread rapidly. The area within 20 feet of that point becomes difficult terrain for 24 hours.

Community Images

Ravenala — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022