Ramag

Medium Humanoid, Neutral

Armor Class 13 (leather armor)

Hit Points 27 (6d8)

Speed walk +30

Challenge 1/4

STR
9
-1
DEX
14
+2
CON
10
+0
INT
16
+3
WIS
12
+1
CHA
11
+0

Skills Arcana +5, Investigation +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses passive Perception 11

Languages Common

Special Abilities

Magic Resistance. The ramag has advantage on saving throws against spells or other magical effects.

Portal Sense. The ramag can pinpoint the location of planar portals within 100 feet of it and can sense the general direction of planar portals within 1 mile of it. In addition, if the ramag spends 10 minutes studying a portal, it can determine the portal's destination and any requirements to use or activate it.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Portal Traveler (Recharge 5-6). The ramag creates and steps into a small portal and out of an identical portal in a space it can see within 60 feet of it. If a creature is in the destination space, the creature must make a DC 13 Intelligence saving throw. On a failure, the ramag trades spaces with the creature. On a success, the ramag fails to teleport. Whatever the result, the portal disappears.

Source: Tome of Beasts 2023 · OGL/Open