Quiet Soul

Medium Undead, neutral evil

Armor Class 15 (natural armor)

Hit Points 90 (20d8)

Speed walk +10

Challenge 6

STR
6
-2
DEX
10
+0
CON
10
+0
INT
8
-1
WIS
18
+4
CHA
10
+0

Saving Throws cha +3, con +3, wis +7

Skills perception +7

Damage Immunities cold, poison, psychic

Condition Immunities poisoned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 17

Languages understands the languages it knew in life but can't speak

Special Abilities

False Appearance. While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.

Melancholic Emanation. The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.

Actions

Psychic Lash. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.

Source: Creature Codex · OGL/Open