Qorgeth

Gargantuan Fiend, Chaotic Evil

Armor Class 21 (natural armor)

Hit Points 370 (20d20 + 160)

Speed walk +30, burrow +50

Challenge 23

STR
29
+9
DEX
6
-2
CON
26
+8
INT
9
-1
WIS
22
+6
CHA
18
+4

Saving Throws cha +11, con +15, dex +5, wis +13

Skills Perception +13

Damage Vulnerabilities False

Damage Resistances cold, fire, lightning

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities blinded, charmed, exhaustion, frightened, poisoned

Senses blindsight 120 ft., tremorsense 120 ft., passive Perception 23

Languages all, telepathy 120 ft.

Special Abilities

Legendary Resistance (3/Day). If Qorgeth fails a saving throw, it can choose to succeed instead.

Magic Resistance. Qorgeth has advantage on saving throws against spells and other magical effects.

Magic Weapons. Qorgeth's weapon attacks are magical.

Tunneler. Qorgeth can burrow through solid rock and leaves a 15-foot-diameter tunnel in its wake.

Actions

Multiattack. Qorgeth makes one Bite attack, two Crush attacks, and one Stinger attack.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Dexterity saving throw or be swallowed by Qorgeth. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 16 (3d10) necrotic damage at the start of each of Qorgeth's turns.

Crush. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage, and if the target is a Large or smaller creature, it is restrained until Qorgeth moves. A creature, including the restrained creature, can use an action to free the restrained creature by succeeding on a DC 21 Strength check.

Stinger. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) piercing damage, and the target must make a DC 21 Constitution saving throw. On a failure, the target takes 33 (6d10) poison damage and is poisoned for 1 hour. On a success, the target takes half the damage and isn't poisoned. A creature that fails the saving throw by 10 or more is also paralyzed while poisoned in this way.

Spellcasting. Qorgeth casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (spell save DC 19): At will: black tentacles, detect magic 3/day each: dispel magic, insect plague (biting worms) 1/day each: earthquake, teleport (self only)

Legendary Actions

Qorgeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Qorgeth regains spent legendary actions at the start of its turn.

Shriek. Each creature within 60 feet of Qorgeth and that can hear the demon must succeed on a DC 21 Wisdom saving throw or be frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Death Roll (Costs 2 Actions). Qorgeth moves up to half its speed straight toward a creature and makes one Crush attack against the creature. Each object and structure between Qorgeth and the target takes 33 (6d10) bludgeoning damage.

Devour (Costs 3 Actions). Qorgeth makes one Bite attack.

Source: Tome of Beasts 2023 · OGL/Open