Putrid Haunt
Medium Undead, neutral evil
Armor Class 13 (natural armor)
Hit Points 44 (8d8+8)
Speed walk +30
Challenge 2
Damage Resistances bludgeoning and piercing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages -
Special Abilities
Dead Still. Treat a putrid haunt as invisible while it's buried in swamp muck.
Swamp Shamble. Putrid haunts suffer no movement penalties in marshy terrain.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Vomit Leeches (Recharge 6). A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.
Source: Tome of Beasts · OGL/Open