Purple Slime

Large Ooze, unaligned

Armor Class 7

Hit Points 76 (8d10+32)

Speed swim +30, walk +20, climb +10

Challenge 3

STR
17
+3
DEX
8
-1
CON
18
+4
INT
2
-4
WIS
6
-2
CHA
1
-5

Skills stealth +1

Damage Immunities acid, cold

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages -

Special Abilities

Amorphous. The purple slime can move through a space as narrow as 1 inch wide without squeezing.

Amphibious. The purple slime can breathe air and water.

Underwater Camouflage. The purple slime has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Multiattack. The purple slime makes two spike attacks.

Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Source: Creature Codex · OGL/Open