Piasa — fantasy monster illustration. Piasa is a large dragon (Challenge Rating 6).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Piasa is already filled in.
Summon art →

Piasa

Large Dragon, unaligned

AC
15
HP
144
Speed
40
CR
6

Armor Class 15 (natural armor)

Hit Points 144 (17d10+51)

Speed 40 ft., fly 80 ft.


STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
7 (-2)

Saving Throws Con +6, Dex +3

Skills Stealth +3, Athletics +7, Perception +4

Damage Vulnerabilities poison

Senses blindsight 15 ft., darkvision 120 ft., passive Perception 14

Languages Draconic

Challenge 6


Traits

Segmented Tail. The piasa's spiked tail is segmented and up to three times the length of its body. When the piasa takes 25 or more damage in a single turn, a segment of its tail is severed. When the first segment is severed, the tail attack's damage type changes from piercing to bludgeoning and deals 1d8 less damage. When the second segment is severed, the tail attack no longer deals damage, but it can still grapple. When the third segment is severed, the piasa can't make tail attacks. The tail re-grows at a rate of one segment per long rest.

Actions

Multiattack. The piasa can use its Frightful Presence. It then makes three attacks: one with its bite or tail and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the piasa can't make tail attacks against other targets. When the piasa moves, any Medium or smaller creature it is grappling moves with it.

Frightful Presence. Each creature of the piasa's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the piasa's Frightful Presence for the next 24 hours.

Sleep Breath (Recharge 5-6). The piasa exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Community Images

Piasa — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022