Phase Spider

Large Monstrosity

Armor Class 14

Hit Points 39 (6d10+6)

Speed walk +30, climb +30

Challenge 3

STR
14
+2
DEX
14
+2
CON
12
+1
INT
6
-2
WIS
10
+0
CHA
4
-3

Skills stealth +4

Senses darkvision 60 ft., passive Perception 10

Special Abilities

Ethereal Sight. The spider can see into both the Material Plane and Ethereal Plane.

Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings.

Web Walker. The spider ignores movement restrictions imposed by webs.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage and the target makes a DC 11 Constitution saving throw taking 14 (4d6) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points the target is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way.

Bonus Actions

Ethereal Jaunt. The spider magically shifts from the Material Plane to the Ethereal Plane or vice versa.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open