Peluda Drake

Large Dragon, chaotic neutral

Armor Class 15 (natural armor)

Hit Points 68 (8d10+24)

Speed walk +30, burrow +20

Challenge 3

STR
17
+3
DEX
14
+2
CON
16
+3
INT
6
-2
WIS
14
+2
CHA
10
+0

Saving Throws con +5, dex +4

Skills stealth +4, perception +4

Senses darkvision 120 ft., passive Perception 14

Languages Draconic

Special Abilities

Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.

Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.

Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.

Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons: Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.

Source: Creature Codex · OGL/Open