Ogre Zombie

Large Undead, neutral evil

Armor Class 8

Hit Points 85 (9d10+36)

Speed walk +30

Challenge 2

STR
19
+4
DEX
6
-2
CON
18
+4
INT
3
-4
WIS
6
-2
CHA
5
-3

Saving Throws wis +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands Common and Giant but can't speak

Special Abilities

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Source: 5e Core Rules · OGL/Open