Ogre

large Giant

Armor Class 11 (hide armor)

Hit Points 66

Speed walk +40

Challenge 2

STR
18
+4
DEX
8
-1
CON
16
+3
INT
4
-3
WIS
6
-2
CHA
6
-2

Saving Throws cha -2, con +3, dex -1, int -3, str +4, wis -2

Damage Vulnerabilities Giant Attributes

Damage Resistances Giant Attributes

Senses darkvision 60 ft.

Languages Common,Giant

Special Abilities

Giant Attributes. The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition.

Actions

Multiattack. The ogre makes two Greatclub or Javelin attacks.

Greatclub. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage.

Javelin. _Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage.

Bowling Sweep (Recharge 5-6). The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

Bonus Actions

Shoving Rush. The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save.

Source: Black Flag SRD · OGL/Open