Ogre

Large Giant

Armor Class 12

Hit Points 59 (7d10+21)

Speed walk +40

Challenge 2

STR
19
+4
DEX
8
-1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
8
-1

Senses darkvision 60 ft., passive Perception 10

Languages Common, Giant

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.

Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open