Ningyo

Small Aberration, neutral evil

Armor Class 15

Hit Points 77 (14d6+28)

Speed fly +60, swim +60, walk +0

Challenge 7

STR
8
-1
DEX
21
+5
CON
15
+2
INT
14
+2
WIS
11
+0
CHA
7
-2

Saving Throws dex +8, str +2, wis +3

Skills insight +3, deception +1, perception +3

Damage Resistances acid, cold, fire, necrotic, poison

Senses darkvision 120 ft., passive Perception 13

Languages Aquan, Common, Deep Speech

Special Abilities

Aquatic. The ningyo can breathe only underwater and can hold its breath for 1 hour.

Curse of Ill Fortune. When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.

Actions

Multiattack. The ningyo makes four barbed tentacle attacks.

Barbed Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.

Reactions

Share Pain. When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.

Source: Creature Codex · OGL/Open