Ningyo
Small Aberration, neutral evil
Armor Class 15
Hit Points 77 (14d6+28)
Speed fly +60, swim +60, walk +0
Challenge 7
Saving Throws dex +8, str +2, wis +3
Skills insight +3, deception +1, perception +3
Damage Resistances acid, cold, fire, necrotic, poison
Senses darkvision 120 ft., passive Perception 13
Languages Aquan, Common, Deep Speech
Special Abilities
Aquatic. The ningyo can breathe only underwater and can hold its breath for 1 hour.
Curse of Ill Fortune. When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
Actions
Multiattack. The ningyo makes four barbed tentacle attacks.
Barbed Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
Reactions
Share Pain. When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.
Source: Creature Codex · OGL/Open