Ningyo
Small Aberration, neutral evil
Armor Class 15
Hit Points 77 (14d6+28)
Speed 0 ft., fly 60 ft., swim 60 ft.
- STR
- 8 (-1)
- DEX
- 21 (+5)
- CON
- 15 (+2)
- INT
- 14 (+2)
- WIS
- 11 (+0)
- CHA
- 7 (-2)
Saving Throws Dex +8, Str +2, Wis +3
Skills Insight +3, Deception +1, Perception +3
Damage Resistances acid, cold, fire, necrotic, poison
Senses darkvision 120 ft., passive Perception 13
Languages Aquan, Common, Deep Speech
Challenge 7
Traits
Aquatic. The ningyo can breathe only underwater and can hold its breath for 1 hour.
Curse of Ill Fortune. When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
Actions
Multiattack. The ningyo makes four barbed tentacle attacks.
Barbed Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
Reactions
Share Pain. When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.






