Medium Aberration, neutral evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8+6)
Speed walk +30
Challenge 1/2
Skills stealth +4
Senses darkvision 120 ft., passive Perception 11
Languages Umbral, Void Speech
Shadow Stealth. While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.
Shadow Step. As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.
Sunlight Weakness. While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Terrifying Glare. The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.
Source: Creature Codex · OGL/Open