Naizu-Ha

Small Fey (kami), neutral evil

Armor Class 17 (natural armor)

Hit Points 117 (18d6+54)

Speed walk +30

Challenge 6

STR
17
+3
DEX
15
+2
CON
17
+3
INT
13
+1
WIS
11
+0
CHA
13
+1

Skills stealth +5

Condition Immunities blinded, grappled

Senses passive Perception 10

Languages Common, Sylvan

Special Abilities

Blunting Ambiance. Each creature that deals piercing or slashing damage with a bladed weapon while within 30 feet of the naizu-ha must roll the damage twice and take the lower result.

Dagger Form (1/Day). As a bonus action, the naizu-ha transforms into a magical dagger. A creature that wields the naizu-ha while it is in this form gains +1 bonus to attack and damage rolls with the dagger, and attacks with the dagger score a critical hit on a roll of 19 or 20. In addition, the wielder can't take the Disengage action unless it succeeds on a DC 12 Wisdom saving throw.

Spider Climb. The naizu-ha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Tripping Charge. If the naizu-ha moves at least 15 feet straight toward a creature and then hits it with a scythe tail attack on the same turn, that target must succeed on a DC 14 Dexterity saving throw or be knocked prone. If the target is prone, the naizu-ha can make one dagger legs attack against it as a bonus action.

Actions

Multiattack. The naizu-ha makes three attacks: two with its scissor claws and one with its scythe tail. If both scissor claws attacks hit the same target, the target must succeed on a DC 14 Dexterity saving throw or take an extra 7 (2d6) slashing damage.

Scissor Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Scythe Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Dagger Legs. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) piercing damage.

Source: Tome of Beasts 2 · OGL/Open