Naina — fantasy monster illustration. Naina is a large dragon (Challenge Rating 11).

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Naina

Large Dragon, Lawful Evil

AC
17
HP
231
Speed
120
CR
11

False


Armor Class 17 (natural armor)

Hit Points 231 (22d10 + 110)

Speed 120 ft., fly 40 ft.


STR
20 (+5)
DEX
16 (+3)
CON
21 (+5)
INT
15 (+2)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Cha +8, Con +9, Dex +7, Wis +8

Skills Insight +8, Deception +8, Perception +8, Persuasion +8

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities paralyzed, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 18

Languages Common, Draconic, Sylvan

Challenge 11


Traits

Sense Magic. The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks.

Bite (True Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage.

Claw (True Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.

Slam (Humanoid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.

Breath Weapons (Recharge 5-6, True Form Only). The naina uses one of the following breath weapons:

Poison Breath. The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Paralysis Breath. The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sleep Breath. The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it.

Spellcasting. The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): At will: charm person, dancing lights, silent image 3/day each: dispel magic, hypnotic pattern, invisibility 1/day each: dimension door, dominate person

Bonus Actions

Change Shape. The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. It reverts to its true from if she dies.

Community Images

Naina — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022