Myling

Small Undead, Chaotic Evil

Armor Class 13 (natural armor)

Hit Points 45 (10d6 + 10)

Speed walk +10, burrow +30

Challenge 2

STR
10
+0
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
10
+0

Skills Stealth +5

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities necrotic, poison

Condition Immunities charmed, frightened, poisoned, stunned, unconscious

Senses darkvision 60 ft., passive Perception 11

Languages the languages it knew in life

Special Abilities

Enfeebling Attacks. Each time the myling deals necrotic damage to a creature that is below half its hp maximum, the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Undead Nature. The myling doesn't require air, food, drink, or sleep.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 13 Dexterity saving throw or the myling attaches to it. While attached, the myling sinks its teeth into the target and can't attack, and at the start of each of the myling's turns, the target takes 17 (5d6) necrotic damage.

Bonus Actions

Bury Alive (Recharge 6). The creature to which the myling is attached is knocked prone, dragged into the ground, and buried just below the surface, ending the attachment. The buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 13 Strength check.

Source: Tome of Beasts 2023 · OGL/Open