Mummy

medium Undead

Armor Class 13 (natural armor)

Hit Points 80

Speed walk +20

Challenge 3

STR
16
+3
DEX
8
-1
CON
16
+3
INT
6
-2
WIS
14
+2
CHA
12
+1

Saving Throws cha +1, con +3, dex -1, int -2, str +3, wis +2

Damage Vulnerabilities fire

Damage Resistances bludgeoning,piercing,and slashing damage from nonmagical attacks

Damage Immunities necrotic,charmed,frightened,paralyzed,Undead Resilience

Senses darkvision 60 ft.

Languages the languages it knew in life

Special Abilities

Undead Nature. The mummy doesn't require air, food, drink, or sleep.

Undead Resilience. The mummy is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Multiattack. The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar).

Rotting Fist. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage.

Bonus Actions

Dreadful Glare. The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration.

Source: Black Flag SRD · OGL/Open