Mummy
medium Undead
Armor Class 13 (natural armor)
Hit Points 80
Speed walk +20
Challenge 3
Saving Throws cha +1, con +3, dex -1, int -2, str +3, wis +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning,piercing,and slashing damage from nonmagical attacks
Damage Immunities necrotic,charmed,frightened,paralyzed,Undead Resilience
Senses darkvision 60 ft.
Languages the languages it knew in life
Special Abilities
Undead Nature. The mummy doesn't require air, food, drink, or sleep.
Undead Resilience. The mummy is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
Multiattack. The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar).
Rotting Fist. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage.
Bonus Actions
Dreadful Glare. The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration.
Source: Black Flag SRD · OGL/Open