Mortifera

Large Aberration, chaotic neutral

Armor Class 16 (natural armor)

Hit Points 135 (18d10+36)

Speed swim +30, walk +30

Challenge 6

STR
18
+4
DEX
16
+3
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
5
-3

Skills perception +0

Condition Immunities blinded, deafened, exhaustion, poisoned

Senses blindsight 60' (blind beyond), passive Perception 13

Languages

Special Abilities

Amphibious. Can breathe air and water.

False Appearance. While motionless indistinguishable from bed of lotus flowers.

Magic Resistance. Advantage: spell/magic effect saves.

Poisonous Tendrils. A creature that starts its turn grappled by the mortifera must make DC 15 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.

Actions

Multiattack. One Fanged Tentacles and two Slams or it makes three Slams. It can replace two Slams with Chomp.

Fanged Tentacles. Melee Weapon Attack: +7 to hit, 10 ft., one target, 9 (2d4+4) piercing damage + 9 (2d8) poison and target is grappled (escape DC 15). Until the grapple ends the target is restrained and mortifera can't use its Fanged Tentacles on another.

Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (1d12+4) bludgeoning damage.

Chomp. One creature grappled by mortifera is pulled up to 5 ft. to mortifera's central maw which chomps on creature. Target: 10 (3d6) piercing damage and 13 (3d8) poison (DC 15 Str half).

Poison Spray (Recharge 5-6). Sprays poison from its central maw in a 30' cone. Each creature in that area: 27 (6d8) poison (DC 15 Dex half).

Source: Tome of Beasts 3 · OGL/Open