Mold Zombie
Medium Undead, chaotic evil
Armor Class 13 (natural armor)
Hit Points 75 (10d8+30)
Speed 20 ft.
- STR
- 17 (+3)
- DEX
- 8 (-1)
- CON
- 16 (+3)
- INT
- 3 (-4)
- WIS
- 6 (-2)
- CHA
- 5 (-3)
Saving Throws Str +5, Wis +0
Damage Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages -
Challenge 3
Traits
Spore Death. When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).
Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
Multiattack. The zombie makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
Plague Breath (Recharge 6). The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).






