Minotaur
Large Monstrosity
Armor Class 14
Hit Points 76 (9d10+27)
Speed walk +40
Challenge 4
Skills perception +5
Senses darkvision 60 ft., passive Perception 18
Languages Abyssal, Undercommon
Special Abilities
Labyrinthine Recall. The minotaur can perfectly recall any route it has traveled.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.
Bonus Actions
Roar of Triumph. If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open