Millitaur — fantasy monster illustration. Millitaur is a large monstrosity (Challenge Rating 3).

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Millitaur

Large Monstrosity, Neutral

AC
14
HP
85
Speed
30
CR
3

False


Armor Class 14 (natural armor)

Hit Points 85 (10d10 + 30)

Speed 30 ft., burrow 40 ft.


STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)

Skills Acrobatics +4

Damage Vulnerabilities False

Damage Resistances poison, slashing

Damage Immunities False

Condition Immunities prone

Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13

Languages Common, Millitaur

Challenge 3


Actions

Multiattack. The millitaur makes two Handaxe attacks.

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage.

Poisonous Flask (Recharge 5-6). The millitaur hastily combines alchemical substances into a poisonous concoction and throws it at a point the millitaur can see within 30 feet. Each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

Healing Tonic (2/Day). The millitaur administers a healing tonic to a willing creature within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison.

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Millitaur — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022