Millitaur
Large Monstrosity, neutral
Armor Class 14 (natural armor)
Hit Points 85 (10d10+30)
Speed walk +40, climb +30, burrow +20
Challenge 3
STR
18
+4
DEX
14
+2
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
10
+0
Skills acrobatics +4
Damage Resistances poison; bludgeoning and slashing from nonmagical attacks
Condition Immunities prone
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 11
Languages Common
Actions
Multiattack. The millitaur makes two handaxe attacks.
Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.
Source: Tome of Beasts · OGL/Open