Millitaur

Large Monstrosity, neutral

Armor Class 14 (natural armor)

Hit Points 85 (10d10+30)

Speed walk +40, climb +30, burrow +20

Challenge 3

STR
18
+4
DEX
14
+2
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
10
+0

Skills acrobatics +4

Damage Resistances poison; bludgeoning and slashing from nonmagical attacks

Condition Immunities prone

Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 11

Languages Common

Actions

Multiattack. The millitaur makes two handaxe attacks.

Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.

Source: Tome of Beasts · OGL/Open