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Mill Paddle

Medium construct, unaligned

AC
14
HP
78
Speed
25
CR
1

A freed paddle-wheel board that thumps along the race on stout legs. It still loves the turning rhythm and shoves anything blocking its old circuit aside.


Armor Class 14 (tarred oak boards)

Hit Points 78 (12d8 + 24)

Speed 25 ft., swim 25 ft.


STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands Common but cannot speak

Challenge 1


Traits

Spinning Shove. When the paddle hits a creature with its slam while both are in water, that creature must also succeed on a DC 13 Strength saving throw or be pushed 10 feet away from the paddle.

Race Runner. While in flowing water the paddle's speed increases by 10 feet and it has advantage on Strength (Athletics) checks to push boats or debris.

Actions

Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022